On your first few events you will probably be doing fairly simple courses where the controls will be on paths, line features and other reasonably obvious features.
The start is marked with a purple triangle.
Each of the controls you need to visit is marked on the map with a red circle. These circles are joined by straight lines (as the crow flies) which are NOT always the fastest route as they can go through rough undergrowth, even through rivers and ponds. Always check your map and plan your route between controls. Try to look on the map for features beyond your control (called catching features) that you can use to stop yourself if you run past your control. Use your compass to check your direction, the map has lines with arrows going across it which show which way is North.
If you get lost, either retrace steps until you reach a point you recognise or study the map to identify a recognisable feature.
If using the Sport Ident dibber system then at each control you 'dib' the SI box and wait for the beep. If there is no beep, then punch your map with the pin punch. Controls must be visited in the correct order (unless on a "Score" course) otherwise it is considered a 'mispunch' and you are disqualified. However, if you dib control number 3 before control number 2, for example, you can dib control 2 and go back to control 3 and continue without being disqualified.